Match the suit or rank of the top card. Jacks and Jokers are wild — always playable and let you pick a new suit (or keep current on a Jack).
2s force the next player to draw 2. Stack more 2s or Jokers to raise the pile.
Jokers force a draw of 5. Whoever finally draws picks the new suit.
Playing an 8 skips the next player. A 7 lets you go again.
Playing an Ace reverses the direction of play.
Can't play? Draw one. If playable, you may play it.
Down to one card? Tap FINAL CARD! within 3 seconds or draw 5.
You can't win on a special (2, 7, 8, J, A, Joker) — last special = draw 5.
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Crazy Eights
Game options
Music
Sound effects
Text taunts
Spoken taunts
Taunt intensity55%
Show avatars
Avatars, text taunts and spoken taunts are all off by default for a calm start — but switching them on makes the table feel a lot more alive and fun! You can change these later in the pause menu.
Card style
Table theme
Soundtrack
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8
♠
Crazy Eights
Draw
Discard
Your turn
You7 cards⚠ LAST CARD!
🎓👉 Tap to continue
››››
CLOCKWISE
PAUSED
Music
Sound effects
Text taunts
Spoken taunts
Taunt intensity55%
Show avatars
Tip: avatars + taunts + voices make the table feel more alive 😏
Card style
Table theme
Soundtrack
Scroll for more⌄
RULES
Match the suit or rank of the top card. Jacks and Jokers are colorless wildcards and are always playable — both let you pick a new suit.
2s force the next player to draw 2 — stack more 2s or Jokers to pass it on and raise the pile.
Jokers force a draw of 5 — stack more Jokers or 2s to raise it further. Whoever ends up drawing the pile picks the new suit.
Playing an 8 skips the next player's turn entirely.
Playing a 7 means you go again.
Playing an Ace reverses the direction of play.
If you can't play, draw one card. Playable? You may play it.
Down to one card? Tap FINAL CARD! within 3 seconds, or draw 5 as a penalty.
You can't win on a special card (2, 7, 8, J, A or Joker) — play one as your last card and you'll draw 5 instead.
Empty draw pile? The discard reshuffles automatically, top card stays.